Zzap!64 Magazine

Zzap!64 was a computer games magazine covering games on the Commodore International series of computers, especially the Commodore 64 (C64). It was published in the UK by Newsfield Publications Ltd and later by Europress Impact.

The magazine launched in April, with the cover date May 1985,[8] as the sister magazine to CRASH. It focused on the C64 for much of its shelf life, but later incorporated Amiga game news and reviews. Like CRASH for the ZX Spectrum, it had a dedicated cult following amongst C64 owners and was well known for its irreverent sense of humour as well as its extensive, detailed coverage of the C64 scene. The magazine adopted an innovative review system that involved the use of the reviewers’ faces, artistically rendered by in-house artists Oli Frey and Mark Kendrick, to express their reaction to the games.[9] These eventually evolved into static cartoons as the magazine began catering for a younger market.

By 1992, the magazine had changed so dramatically in design and editorial direction that then-publisher Europress decided to relaunch the magazine. Thus, issue 91 of Zzap!64 became issue 1 of Commodore Force, a magazine that itself lasted until March 1994.  For more information, visit this wiki page.

I have made the archives downloadable from here:

Issues 01-10, Issues 11-20, Issues 21-30, Issues 31-40, Issues 41-50, Issues 51-60, Issues 61-70, Issues 71-80, Issues 81-90 and Issues 91-107.

To look at an issue, click on one below.

ZZap 64 issue 1

ZZap 64 issue 1

ZZap 64 issue 2

ZZap 64 issue 2

ZZap 64 issue 3

ZZap 64 issue 3

 

 

 

 

C64 favourites of mine

I never owned a spectrum until late 2000’s but always loved to play at friends houses after school.  At one time or another I owned many home computers like VIC20, Amstrad, ZX81, APPLE II, C64, C64 II, SX64 Portable, Amiga 500,500+,600 & 1200, Spectrum 48k.  I loved 6502 coding and made a few demos and games on the C64 and a couple of demos on the Amiga.  I loved the simplicity of the C64 design and the design really helped coders with built in raster interrupts and hardware sprites.

Here are some screen shots of C64 demos/games from my younger years.  If you wish to read more then enjoy one of my older posts Hard Core 6502 with the C64 BoyZ.

Crack Mania

Crack Mania

Arbitrator

Arbitrator

Humanoid

Humanoid

Astrodome

Astrodome

DanderZone demo as featured in RetroGamer.

DanderZone demo as featured in RetroGamer.

The Sentinel

The Sentinel was released in 1986
and was created by the legendary Geoff Crammond who was better known for his racing games. By todays standards, people would laugh at this 3D game but being a C64 programmer myself, totally appreciate what Geoff managed to do. For more information on The Sentinal, please visit this wiki page.

 

The Sentinal C64 1986

The Sentinal C64 1986

The Sentinal C64 1986

The Sentinal C64 1986

The Sentinal C64 1986

The Sentinal C64 1986

The Sentinal C64 1986

The Sentinal C64 1986

 

 

 

 

 

 

Wizball

Wizball released in 1987. Playing Wizball for the first time totally blew me away. I can’t put my finger on why this game is so special, it just has that something. While at times very challenging, it was one of those games I kept coming back for more.

After the evil Zark has deprived Wizworld of all colours, Wizard Wiz and his cat Nifta take off to make their grey world coloured again.

Wizworld consists of several layers between which the wizard and his cat can switch via tubes and craters. In each layer various enemies are lurking, but also the colour drops in demand. Those drops first have to be shot by the wizard before the can be collected by the cat.

For a full description of Wizball, please visit the following wiki page.

Wizball C64

Wizball C64

Wizball C64

Wizball C64

Wizball C64

Wizball C64

Wizball C64

Wizball C64